Instructional Design
Instructional Design Foundations
The knowledge layer of the Instructional Design Bootcamp: the theories, models, standards and vocabulary you need to explain, in the field's own words, why a piece of learning design works or doesn't. This course teaches instructional design, not a single authoring tool: how to find the real problem, decide what to build, and judge whether it worked. The projects that build judgment happen live online with your mentor.
New here? Read lessons 1 and 2 free with a verified email. The rest opens when you enroll.
How it works
- Online Read the lessons 12 lessons in four units. Lessons 1 and 2 are the free preview; the rest open when you enroll, one at a time: finish a lesson and pass its checkpoint, and the next one opens.
- Online Checkpoint A short check at the end of each content lesson. Pass it (70%) to move on. Retake it as often as you like.
- Online Unit assessment At the end of Units B, C and D. Pass mark 85%. Retake after 24 hours, with new questions each time. Unit A is included in the Unit B assessment. Lesson 6 waits for a pass on Unit B, and Lesson 9 for Unit C.
- Online Written response One or two short responses per unit. Your mentor reads each one and accepts it or returns it with notes.
- Live online Real projects Pass the unit assessment and have your written responses accepted. Then your mentor assigns your project.
Lessons
Unit A: The field and this program
Unit B: How people learn (passing this unit makes you eligible for: QA cycle one)
- 03 Learning Theories, Andragogy and Pedagogy
- 4a Learning Science With Evidence, Part 1: Load and Memory
- 4b Learning Science With Evidence, Part 2: Screens, Examples and Transfer
- 05 Taxonomies and Objectives
Unit C: How the work is organized (passing this unit makes you eligible for: First solo project)
Unit D: Judging the work (passing this unit makes you eligible for: Team lead project)
Also on this course
Orientation: how we work here (for enrolled learners): The learning model you are inside: the three dimensions, the nine-stage project cycle and its three revolutions, the three minimums and the reversibility rule, the extra thought mile, and the course map. Read once you have enrolled, before QA cycle one.
Where this leads (after the free lessons): What the Instructional Design Bootcamp is, how long it takes, what the guarantee covers and who it is not for, then the reflection that gives you a starting profile.
Handbook
Writing Effective Objectives and Assessments: The 24/7 Teach handbook on goals, objectives and assessment design, read alongside Instructional Design Foundations. Each chapter names the lesson it is read with.
Reading guide
Reading Guide: Every reading in Instructional Design Foundations, by unit and lesson: what to look for in each, how long it takes, and one question to answer in your notes.