1. Glossary of Instructional Design Terms
ABCD Model: A framework for crafting detailed and actionable learning objectives by addressing four components:
- Audience: Who is learning?
- Behavior: What action will the learner take?
- Condition: Under what circumstances will the action occur?
- Degree: What is the acceptable level of performance?
Backward Planning: An instructional design approach that begins with the desired learning outcomes (goals) and works backward to design objectives, assessments, and activities.
Behavioral Compliance: Training focused on ensuring learners adhere to specific policies, rules, or standards.
Bloom’s Taxonomy: A hierarchical classification of cognitive skills used to structure learning objectives, including six levels:
- Remembering: Recall facts or basic concepts.
- Understanding: Explain ideas or concepts.
- Applying: Use information in new situations.
- Analyzing: Draw connections among ideas.
- Evaluating: Justify decisions or solutions.
- Creating: Produce new or original work.
"Be" Objectives: Objectives that focus on the professional identity, values, and attitudes learners should embody upon completing a learning experience. Often assessed in real-world or simulated scenarios.
Condition: A component of objectives that specifies the tools, resources, or environment in which the learner will perform the behavior.
Criterion: The measurable standard for acceptable performance within an objective, often expressed as a level of accuracy, speed, or quality.
Instructional Design: The systematic process of designing, developing, and delivering learning experiences that are effective, efficient, and engaging.
Learn-Do-Be Model: A framework dividing learning objectives into three categories:
- Learn: Knowledge acquisition.
- Do: Skill application.
- Be: Embodiment of professional behaviors and values.
Learning Activities: Structured tasks or exercises designed to help learners practice and achieve the objectives of a course or training program.
Learning Objectives: Clear, measurable statements that define what learners should know or be able to do by the end of a course or training.
Learning Outcomes: The broader results or impacts achieved after completing a course or program, often aligned with the goals.
Mager’s Performance-Based Objectives Framework: A method for creating precise and measurable objectives by defining three elements:
- Performance: What learners will do.
- Condition: The circumstances under which the performance will occur.
- Criterion: The standard for acceptable performance.
Performance Goals: Objectives based on achieving specific standards or benchmarks, often partially controllable by the learner.
Performance Objectives: Objectives focusing on the skills and actions learners must demonstrate, often measured through real-world tasks or simulations.
Process Goals: Objectives centered on actions or routines, such as daily practice, that are fully within the learner’s control.
Reflection Activity: A task encouraging learners to think critically about their experiences, apply concepts, and identify areas for improvement.
Short-Term Goals: Objectives achievable within a brief period, often serving as milestones toward long-term goals.
Simulated Environment: A controlled and realistic setting where learners can practice skills without real-world risks.
SMART Goals: A goal-setting framework ensuring objectives are:
- Specific: Clear and detailed.
- Measurable: Observable and assessable.
- Attainable: Realistically achievable.
- Relevant: Aligned with broader goals.
- Time-based: Bound by a timeline.
Task-Based Learning: An instructional approach focused on teaching learners specific tasks they need to perform in real-world situations.
"Do" Objectives: Objectives that describe the actions learners will take to apply their knowledge, often using the ABCD Model for clarity and precision.
Vision: The overarching purpose or mission guiding the design of a course or training, ensuring alignment with organizational or educational goals.
2. Resources and tools
Frameworks and taxonomies
- Bloom’s Taxonomy and Webb’s Depth of Knowledge: Lesson 5 of Instructional Design Foundations, section 5.1, and the three domains in section 5.6.
- The ABCD model and Mager’s three-part objective: Lesson 5, section 5.3, and Chapter 3 of this handbook. The primary source is Robert F. Mager, Preparing Instructional Objectives, 3rd edition (Center for Effective Performance, 1997); check the edition details against the book itself before citing.
- The Learn-Do-Be frame and the learning model, side by side: Lesson 3 of Instructional Design Foundations, section 3.4, and Chapters 4 and 5 of this handbook.
- The learning model itself (the four criteria and the Work Rubric): Lesson 2 of Instructional Design Foundations. The three axes, the project cycle and the three minimums: the How We Work Here page of the same course, for enrolled learners.
3. Practical templates and worksheets
a. Steps to writing your objectives (Learn-Do-Be, entering through Learn)
- Write your “Be” objective first. Performance (including the mindset and ways of thinking that produce success), condition, criterion.
- Write your “Learn” objective second, then your “Do” objective last. Learn: what they must know. Do: what they must be able to do with it.
- Outline the assessment method for each.
b. Writing the objective when the learners enter through Do (the learning model)
A program whose learners have the knowledge, experience and appetite for risk to enter through Do, which is how the 24/7 Teach bootcamps run, starts from the project, not from the content, so the objective is written as the project’s success criteria. One line per criterion, each one checkable at Demo:
- The brief. Given [the real or realistic problem, the audience, the constraints]...
- The product. ...the learner will [analyze, design, build, evaluate or revise a named artifact]...
- The standard. ...such that [the criterion the sponsor can check], judged on the Work Rubric’s four criteria (Analysis, Alignment, Evaluation, Iteration) at the level the rung requires.
- The check. Name where and when the criterion is observed (Demo, Feedback, the pilot) and what evidence counts.
The “Be” objective of the Learn-first entry has no separate line here. Identity is read from the work across rounds, which is what the Iteration criterion scores.
c. Alignment matrix template
| Objective | Activity | Assessment |
|---|---|---|
| Learn objective | Activity 1 | Assessment 1 |
| Do objective | Activity 2 | Assessment 2 |
| Be objective | Capstone or simulation activity | Peer review or observation |
4. Checklist for instructional designers
- Analyze needs. Conduct a needs analysis to identify learning gaps (Lesson 8).
- Set clear goals. Develop broad, overarching goals aligned with the organizational mission (Chapter 1).
- Write objectives. Use Bloom’s Taxonomy, ABCD, and Mager’s Framework to craft measurable objectives (Chapters 2 and 3, Lesson 5).
- Align activities. Ensure all learning activities support the objectives (Lesson 5, section 5.5).
- Design assessments. Match assessments to objectives and cognitive levels (Chapter 7, Lesson 9).
- Pilot and refine. Test your design and refine based on feedback.
- Evaluate outcomes. Measure success through both qualitative and quantitative methods (Lesson 9, section 9.5).
5. Feedback and contact
Questions or corrections about this handbook go to admissions@247teach.org, or to your mentor.
6. Acknowledgments
Thank you to the 24/7 Teach Instructional Design team, community, and learners who inspired the creation of this book. Your insights and challenges shaped its direction and purpose.